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<body><font face="lucida grande,geneva,arial,tahoma,verdana,helvetica,helv" size=2><b>Kinds</b><p>
object<br>
&nbsp;&nbsp;&nbsp;&nbsp;room [15]&nbsp;<a href=#K1_room><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;thing [31]&nbsp;<a href=#K2_thing><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;door&nbsp;<a href=#K4_door><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc38.html><img border=0 src=inform:/help.png></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;container [9]&nbsp;<a href=#K5_container><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;player's holdall&nbsp;<a href=#K10_player_s_holdall><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc47.html><img border=0 src=inform:/help.png></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vehicle [1]&nbsp;<a href=#K29_vehicle><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc42.html><img border=0 src=inform:/help.png></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;supporter [3]&nbsp;<a href=#K6_supporter><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;backdrop [3]&nbsp;<a href=#K7_backdrop><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc35.html><img border=0 src=inform:/help.png></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;person [3]&nbsp;<a href=#K8_person><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc43.html><img border=0 src=inform:/help.png></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;animal [2]&nbsp;<a href=#K24_animal><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;man&nbsp;<a href=#K25_man><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;woman&nbsp;<a href=#K26_woman><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;device&nbsp;<a href=#K11_device><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc40.html><img border=0 src=inform:/help.png></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gun [1]&nbsp;<a href="source:story.ni#line121"><img border=0 src=inform:/Reveal.tif></a>&nbsp;<a href=#K101_gun><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;direction [12]&nbsp;<a href=#K3_direction><img border=0 src=inform:/Below.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;region [3]&nbsp;<a href=#K9_region><img border=0 src=inform:/Below.tif></a><br>
value<br>
&nbsp;&nbsp;&nbsp;&nbsp;number&nbsp;<a href=#A54><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;time&nbsp;<a href=#A55><img border=0 src=inform:/Below.tif></a>&nbsp;<a href=inform:/doc133.html><img border=0 src=inform:/help.png></a><br>&nbsp;&nbsp;&nbsp;&nbsp;text&nbsp;<a href=#A56><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;snippet&nbsp;<a href=#A59><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;object&nbsp;<a href=#A61><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;<a href=#A62><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;rule&nbsp;<a href=#A65><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;rulebook&nbsp;<a href=#A66><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;action-name&nbsp;<a href=#A68><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;scene&nbsp;<a href=#A70><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;table-name&nbsp;<a href=#A71><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;figure-name&nbsp;<a href=#A75><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;external-file&nbsp;<a href=#A77><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;truth state&nbsp;<a href=#A78><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;indexed text&nbsp;<a href=#A80><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;stored action&nbsp;<a href=#A81><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;list of&nbsp;<a href=#A82><img border=0 src=inform:/Below.tif></a><br>&nbsp;&nbsp;&nbsp;&nbsp;verbosity&nbsp;<small><a href=#fn_1><font color="#800000">[E1]</font></a></small>&nbsp;<a href=#A100><img border=0 src=inform:/Below.tif></a><br>action<br>&nbsp;&nbsp;&nbsp;&nbsp;acting confused&nbsp;<a href=#NAP_0><img border=0 src=inform:/Below.tif></a><br>
<p><i>What are kinds?</i>&nbsp;<a href=inform:/doc31.html><img border=0 src=inform:/help.png></a>; <i>Kinds of value</i>&nbsp;<a href=inform:/doc61.html><img border=0 src=inform:/help.png></a><p><hr><p class="in1"><a name=K1_room></a><b>room</b> (<i>plural</i> rooms)<br>
Represents geographical locations, both indoor
and outdoor, which are not necessarily areas in a building. A player in one
room is mostly unable to sense, or interact with, anything in a different room.
Rooms are arranged in a map.<br><i>Usually</i> lighted <i>not</i> dark, unvisited <i>not</i> visited.<br><i>Can have</i> map region (<i>the name of an object</i>), description (<i>some text</i>), printed name (<i>some text</i>).<br><i>Bluff</i>&nbsp;<a href="source:story.ni#line487"><img border=0 src=inform:/Reveal.tif></a>, <i>distant track</i>&nbsp;<a href="source:story.ni#line487"><img border=0 src=inform:/Reveal.tif></a>, <i>track below</i>&nbsp;<a href="source:story.ni#line487"><img border=0 src=inform:/Reveal.tif></a>, <i>Rock Circle</i>&nbsp;<a href="source:story.ni#line488"><img border=0 src=inform:/Reveal.tif></a>, <i>Grassy Plateau</i>&nbsp;<a href="source:story.ni#line488"><img border=0 src=inform:/Reveal.tif></a>, <i>Summit</i>&nbsp;<a href="source:story.ni#line488"><img border=0 src=inform:/Reveal.tif></a>, <i>Copse</i>&nbsp;<a href="source:story.ni#line488"><img border=0 src=inform:/Reveal.tif></a>, <i>Dirt Road</i>&nbsp;<a href="source:story.ni#line488"><img border=0 src=inform:/Reveal.tif></a>, <i>Chasm</i>&nbsp;<a href="source:story.ni#line489"><img border=0 src=inform:/Reveal.tif></a>, <i>Rope Bridge</i>&nbsp;<a href="source:story.ni#line489"><img border=0 src=inform:/Reveal.tif></a>, <i>Lone Tree Bluff</i>&nbsp;<a href="source:story.ni#line489"><img border=0 src=inform:/Reveal.tif></a>, <i>eastern road</i>&nbsp;<a href="source:story.ni#line628"><img border=0 src=inform:/Reveal.tif></a>, <i>western road</i>&nbsp;<a href="source:story.ni#line629"><img border=0 src=inform:/Reveal.tif></a>, <i>southern plains</i>&nbsp;<a href="source:story.ni#line630"><img border=0 src=inform:/Reveal.tif></a>, <i>unscalable wall</i>&nbsp;<a href="source:story.ni#line631"><img border=0 src=inform:/Reveal.tif></a><p class="in1"><a name=K2_thing></a><b>thing</b> (<i>plural</i> things)<br>
Represents anything interactive in the model
world that is not a room. People, pieces of scenery, furniture, doors and
mislaid umbrellas might all be examples, and so might more surprising things
like the sound of birdsong or a shaft of sunlight.<br><i>Usually</i> unlit <i>not</i> lit, inedible <i>not</i> edible, opaque <i>not</i> transparent, described <i>not</i> undescribed, portable <i>not</i> fixed in place, unmarked for listing <i>not</i> marked for listing, unmentioned <i>not</i> mentioned, mentioned <i>not</i> unmentioned, singular-named <i>not</i> plural-named, plural-named <i>not</i> singular-named, improper-named <i>not</i> proper-named, proper-named <i>not</i> improper-named, unexamined <i>not</i> examined.<br><i>Usually not</i> enterable, scenery, wearable, handled, pushable between rooms, initially carried.<br><i>Can have</i> description (<i>some text</i>), printed name (<i>some text</i>), initial appearance (<i>some text</i>), printed plural name (<i>some text</i>), inventory listing (<i>some text</i>), indefinite article (<i>some text</i>), matching key (<i>the name of an object</i>).<br><i>pocketwatch</i>&nbsp;<a href="source:story.ni#line85"><img border=0 src=inform:/Reveal.tif></a>, <i>scrap of paper</i>&nbsp;<a href="source:story.ni#line100"><img border=0 src=inform:/Reveal.tif></a>, <i>acorn</i>&nbsp;<a href="source:story.ni#line336"><img border=0 src=inform:/Reveal.tif></a>, <i>chipmunk corpse</i>&nbsp;<a href="source:story.ni#line407"><img border=0 src=inform:/Reveal.tif></a>, <i>vulture corpse</i>&nbsp;<a href="source:story.ni#line408"><img border=0 src=inform:/Reveal.tif></a>, <i>long stick</i>&nbsp;<a href="source:story.ni#line499"><img border=0 src=inform:/Reveal.tif></a>, <i>pine cone</i>&nbsp;<a href="source:story.ni#line519"><img border=0 src=inform:/Reveal.tif></a>, <i>pine tree</i>&nbsp;<a href="source:story.ni#line519"><img border=0 src=inform:/Reveal.tif></a>, <i>oak tree</i>&nbsp;<a href="source:story.ni#line553"><img border=0 src=inform:/Reveal.tif></a>, <i>cliff</i>&nbsp;<a href="source:story.ni#line583"><img border=0 src=inform:/Reveal.tif></a>, <i>string</i>&nbsp;<a href="source:story.ni#line589"><img border=0 src=inform:/Reveal.tif></a>, <i>mountain wall</i>&nbsp;<a href="source:story.ni#line625"><img border=0 src=inform:/Reveal.tif></a><p class="in2"><a name=K4_door></a><b>door</b>, a kind of thing (<i>plural</i> doors)&nbsp;<a href=inform:/doc38.html><img border=0 src=inform:/help.png></a><br>
Represents a conduit joining two rooms, most
often a door or gate but sometimes a plank bridge, a slide or a hatchway.
Usually visible and operable from both sides (for instance if you write
'The blue door is east of the Ballroom and west of the Garden.'), but
sometimes only one-way (for instance if you write 'East of the Ballroom is
the long slide. Through the long slide is the cellar.').<br><i>Usually</i> fixed in place <i>not</i> portable, closed <i>not</i> open, openable <i>not</i> unopenable, unlocked <i>not</i> locked.<br><i>Usually not</i> lockable.<br><i>Never</i> pushable between rooms.<br><i>Can have</i> other side (<i>the name of an object</i>).<br><p><p class="in2"><a name=K5_container></a><b>container</b>, a kind of thing (<i>plural</i> containers)<br>
Represents something into which portable
things can be put, such as a teachest or a handbag. Something with a really
large immobile interior, such as the Albert Hall, had better be a room
instead.<br><i>Usually</i> open <i>not</i> closed, unopenable <i>not</i> openable, unlocked <i>not</i> locked.<br><i>Usually not</i> lockable.<br><i>Can have</i> carrying capacity (<i>a number</i>).<br><i>hat</i>&nbsp;<a href="source:story.ni#line62"><img border=0 src=inform:/Reveal.tif></a>, <i>eyes</i>&nbsp;<a href="source:story.ni#line217"><img border=0 src=inform:/Reveal.tif></a>, <i>stick bundle</i>&nbsp;<a href="source:story.ni#line424"><img border=0 src=inform:/Reveal.tif></a>, <i>box</i>&nbsp;<a href="source:story.ni#line445"><img border=0 src=inform:/Reveal.tif></a>, <i>tunnel</i>&nbsp;<a href="source:story.ni#line497"><img border=0 src=inform:/Reveal.tif></a>, <i>circle of rocks</i>&nbsp;<a href="source:story.ni#line512"><img border=0 src=inform:/Reveal.tif></a>, <i>bucket</i>&nbsp;<a href="source:story.ni#line551"><img border=0 src=inform:/Reveal.tif></a>, <i>shrub</i>&nbsp;<a href="source:story.ni#line587"><img border=0 src=inform:/Reveal.tif></a><p class="in3"><a name=K10_player_s_holdall></a><b>player's holdall</b>, a kind of container (<i>plural</i> player's holdalls)&nbsp;<a href=inform:/doc47.html><img border=0 src=inform:/help.png></a><br>
Represents a container which the player can
carry around as a sort of rucksack, into which spare items are
automatically stowed away.<br><i>Always</i> portable <i>not</i> fixed in place.<br><i>Usually</i> openable <i>not</i> unopenable.<br><p><p class="in3"><a name=K29_vehicle></a><b>vehicle</b>, a kind of container (<i>plural</i> vehicles)&nbsp;<a href=inform:/doc42.html><img border=0 src=inform:/help.png></a><br>
<i>Always</i> enterable.<br><i>Usually</i> fixed in place <i>not</i> portable.<br><i>train</i>&nbsp;<a href="source:story.ni#line267"><img border=0 src=inform:/Reveal.tif></a><p><p><p class="in2"><a name=K6_supporter></a><b>supporter</b>, a kind of thing (<i>plural</i> supporters)<br>
Represents a surface on which things can be
placed, such as a table.<br><i>Always</i> transparent <i>not</i> opaque.<br><i>Usually</i> fixed in place <i>not</i> portable.<br><i>Can have</i> carrying capacity (<i>a number</i>).<br><i>sparker tool</i>&nbsp;<a href="source:story.ni#line426"><img border=0 src=inform:/Reveal.tif></a>, <i>branch</i>&nbsp;<a href="source:story.ni#line553"><img border=0 src=inform:/Reveal.tif></a>, <i>outcropping</i>&nbsp;<a href="source:story.ni#line605"><img border=0 src=inform:/Reveal.tif></a><p><p class="in2"><a name=K7_backdrop></a><b>backdrop</b>, a kind of thing (<i>plural</i> backdrops)&nbsp;<a href=inform:/doc35.html><img border=0 src=inform:/help.png></a><br>
Represents an aspect of the landscape
or architecture which extends across more than one room: for instance,
a stream, the sky or a long carpet.<br><i>Always</i> fixed in place <i>not</i> portable.<br><i>Usually</i> scenery.<br><i>track</i>&nbsp;<a href="source:story.ni#line487"><img border=0 src=inform:/Reveal.tif></a>, <i>sky</i>&nbsp;<a href="source:story.ni#line491"><img border=0 src=inform:/Reveal.tif></a>, <i>flimsy bridge</i>&nbsp;<a href="source:story.ni#line524"><img border=0 src=inform:/Reveal.tif></a><p><p class="in2"><a name=K8_person></a><b>person</b>, a kind of thing (<i>plural</i> persons)&nbsp;<a href=inform:/doc43.html><img border=0 src=inform:/help.png></a><br>
Despite the name, not necessarily
a human being, but anything animate enough to envisage having a
conversation with, or bartering with.<br><i>Usually</i> male <i>not</i> female, unprotected <i>not</i> protected.<br><i>Usually not</i> neuter.<br><i>Can have</i> carrying capacity (<i>a number</i>).<br><i>yourself</i><p class="in3"><a name=K24_animal></a><b>animal</b>, a kind of person (<i>plural</i> animals)<br>
Represents an animal, or at any
rate a non-human living creature reasonably large and possible
to interact with: a giant Venus fly-trap might qualify, but not
a patch of lichen.<br><i>Usually</i> innocent <i>not</i> plotting.<br><i>vulture</i>&nbsp;<a href="source:story.ni#line324"><img border=0 src=inform:/Reveal.tif></a>, <i>chipmunk</i>&nbsp;<a href="source:story.ni#line338"><img border=0 src=inform:/Reveal.tif></a><p><p class="in3"><a name=K25_man></a><b>man</b>, a kind of person (<i>plural</i> mans)<br>
Represents a man, boy or sometimes
an animal which can be referred to as 'him'.<br><i>Always</i> male <i>not</i> female.<br><i>Never</i> neuter.<br><p><p class="in3"><a name=K26_woman></a><b>woman</b>, a kind of person (<i>plural</i> women)<br>
Represents a woman, girl or sometimes
an animal which can be referred to as 'her'.<br><i>Always</i> female <i>not</i> male.<br><i>Never</i> neuter.<br><p><p><p class="in2"><a name=K11_device></a><b>device</b>, a kind of thing (<i>plural</i> devices)&nbsp;<a href=inform:/doc40.html><img border=0 src=inform:/help.png></a><br>
Represents a machine or contrivance of some
kind which can be switched on or off.<br><i>Usually</i> switched off <i>not</i> switched on.<br><p><p class="in2"><a name=K101_gun></a><b>gun</b>, a kind of thing (<i>plural</i> guns)&nbsp;<a href="source:story.ni#line121"><img border=0 src=inform:/Reveal.tif></a><br>
<i>Can have</i> bullet count (<i>a number</i>).<br><i>revolver</i>&nbsp;<a href="source:story.ni#line175"><img border=0 src=inform:/Reveal.tif></a><p><p class="in1"><a name=K3_direction></a><b>direction</b> (<i>plural</i> directions)<br>
Represents a direction of movement, such
as northeast or down. At present Inform 7 does not support the creation
of new directions, but it will do in the final release.<br><i>Usually</i> unmarked for listing <i>not</i> marked for listing.<br><i>Can have</i> opposite (<i>the name of an object</i>).<br><i>north</i>, <i>northeast</i>, <i>northwest</i>, <i>south</i>, <i>southeast</i>, <i>southwest</i>, <i>east</i>, <i>west</i>, <i>up</i>, <i>down</i>, <i>inside</i>, <i>outside</i><p class="in1"><a name=K9_region></a><b>region</b> (<i>plural</i> regions)<br>
<i>Mountainside</i>&nbsp;<a href="source:story.ni#line487"><img border=0 src=inform:/Reveal.tif></a>, <i>Hill Area</i>&nbsp;<a href="source:story.ni#line488"><img border=0 src=inform:/Reveal.tif></a>, <i>bridge area</i>&nbsp;<a href="source:story.ni#line489"><img border=0 src=inform:/Reveal.tif></a><p><hr><a name=A54></a><b>number</b> (<i>plural</i> numbers)<br>Whole number in the range -32768, -32767, ..., -2, -1, 0, 1, 2, 3, ..., 32767: small numbers can be written textually as 'one', 'two', 'three', ..., 'ten', 'eleven', 'twelve'. (A much larger number range is allowed if we compile the source to Glulx rather than the Z-machine: see the Settings panel.)<p><a name=A55></a><b>time</b> (<i>plural</i> times)&nbsp;<a href=inform:/doc133.html><img border=0 src=inform:/help.png></a><br>A time of day, written in the form '2:34 AM' or '12:51 PM', or a length of time such as '10 minutes' or '3 hours 31 minutes', which must be between 0 minutes and 23 hours 59 minutes inclusive.<p><a name=A56></a><b>text</b> (<i>plural</i> texts)<br>Some text in double quotation marks, perhaps with substitutions written in square brackets.<p><a name=A59></a><b>snippet</b> (<i>plural</i> snippets)<br><p><a name=A61></a><b>object</b> (<i>plural</i> objects)<br><p><a name=A62></a><b>description</b> (<i>plural</i> descriptions)<br><p><a name=A65></a><b>rule</b> (<i>plural</i> rules)<br><p><a name=A66></a><b>rulebook</b> (<i>plural</i> rulebooks)<br><p><a name=A68></a><b>action-name</b> (<i>plural</i> action-names)<br><p><a name=A70></a><b>scene</b> (<i>plural</i> scenes)<br><p><a name=A71></a><b>table-name</b> (<i>plural</i> table-names)<br><p><a name=A75></a><b>figure-name</b> (<i>plural</i> figure-names)<br><p><a name=A77></a><b>external-file</b> (<i>plural</i> external-files)<br><p><a name=A78></a><b>truth state</b> (<i>plural</i> truth states)<br>The state of whether something is 'true' or 'false'.<p><a name=A80></a><b>indexed text</b> (<i>plural</i> indexed texts)<br>A flexible-length form of text which can be internally altered and searched. Inform automatically changes text to this format when necessary.<p><a name=A81></a><b>stored action</b> (<i>plural</i> stored actions)<br>A stored action, which can later be tried.<p><a name=A82></a><b>list of</b> (<i>plural</i> lists of)<br>A flexible-length list of values.<p><a name=A100></a><b>verbosity&nbsp;<small><a href=#fn_1><font color="#800000">[E1]</font></a></small></b> (<i>plural</i> verbosities)<br><i>One of the following:</i> brief, verbose, superbrief<br><p><hr><p>
<small>If we create a variable, by writing, for instance, 'Zero hour is a time that varies', and do not tell Inform what value it starts out with (say, adding 'Zero hour is 11:21 PM.') then Inform uses the following table to decide the initial value. The same applies if we create a property (for instance, 'A person has a number called lucky number.'). Kinds of value not included in the table cannot be used in variables and properties.</small><p><table><tr><td><font size=2><i>kind of value</i></font></td><td><font size=2><i>default value</i></font></td></tr>
<tr><td><font size=2><b>number</b>&nbsp;&nbsp;</font></td><td><font size=2>0</font></td></tr>
<tr><td><font size=2><b>time</b>&nbsp;&nbsp;</font></td><td><font size=2>9:00 AM</font></td></tr>
<tr><td><font size=2><b>text</b>&nbsp;&nbsp;</font></td><td><font size=2>""</font></td></tr>
<tr><td><font size=2><b>snippet</b>&nbsp;&nbsp;</font></td><td><font size=2><i>word 1 of command</i></font></td></tr>
<tr><td><font size=2><b>object</b>&nbsp;&nbsp;</font></td><td><font size=2>nothing</font></td></tr>
<tr><td><font size=2><b>description</b>&nbsp;&nbsp;</font></td><td><font size=2><i>matching nothing</i></font></td></tr>
<tr><td><font size=2><b>rule</b>&nbsp;&nbsp;</font></td><td><font size=2>the little-used do nothing rule</font></td></tr>
<tr><td><font size=2><b>rulebook</b>&nbsp;&nbsp;</font></td><td><font size=2>the action-processing rules</font></td></tr>
<tr><td><font size=2><b>action-name</b>&nbsp;&nbsp;</font></td><td><font size=2>waiting action</font></td></tr>
<tr><td><font size=2><b>scene</b>&nbsp;&nbsp;</font></td><td><font size=2>the Entire Game</font></td></tr>
<tr><td><font size=2><b>table-name</b>&nbsp;&nbsp;</font></td><td><font size=2><i>a table with no rows or columns</i></font></td></tr>
<tr><td><font size=2><b>figure-name</b>&nbsp;&nbsp;</font></td><td><font size=2>figure of cover</font></td></tr>
<tr><td><font size=2><b>external-file</b>&nbsp;&nbsp;</font></td><td><font size=2>value representing a non-file</font></td></tr>
<tr><td><font size=2><b>truth state</b>&nbsp;&nbsp;</font></td><td><font size=2>false</font></td></tr>
<tr><td><font size=2><b>indexed text</b>&nbsp;&nbsp;</font></td><td><font size=2>""</font></td></tr>
<tr><td><font size=2><b>stored action</b>&nbsp;&nbsp;</font></td><td><font size=2>waiting</font></td></tr>
<tr><td><font size=2><b>list of</b>&nbsp;&nbsp;</font></td><td><font size=2>{}</font></td></tr>
<tr><td><font size=2><b>verbosity&nbsp;<small><a href=#fn_1><font color="#800000">[E1]</font></a></small></b>&nbsp;&nbsp;</font></td><td><font size=2>brief</font></td></tr>
<tr><td><font size=2><b>thing</b></font></td><td><font size=2>the player</font></td></tr>
<tr><td><font size=2><b>direction</b></font></td><td><font size=2>north</font></td></tr>
<tr><td><font size=2>other kinds of object&nbsp;&nbsp;</font></td><td><font size=2><i>the first example created<i></font></td></tr>
</table>
<hr><p><a name=NAP_0></a><b>acting confused</b>&nbsp;<a href="source:story.ni#line182"><img border=0 src=inform:/Reveal.tif></a><br><i>Defined as any of the following behaviour:</i>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;Taking inventory&nbsp;<a href="source:story.ni#line182"><img border=0 src=inform:/Reveal.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;Looking&nbsp;<a href="source:story.ni#line182"><img border=0 src=inform:/Reveal.tif></a><br>
&nbsp;&nbsp;&nbsp;&nbsp;Examining an examined thing&nbsp;<a href="source:story.ni#line182"><img border=0 src=inform:/Reveal.tif></a><p>
<p><hr><p><a name=fn_1><font color="#800000">[E1]</font>. Defined in Basic Help Menu by Emily Short<br></font></body></html>